갤로그 같은 게임이 하나 나오게 됩니다.
게임을 깨기 위한 점수로 31337점이라는 터무니 없는 점수를 요구합니다.
열심히 해도 30점을 넘기기 쉽지 않으니 다른 해결 방법을 찾아야 합니다.
소스를 확인해보면 packed된 javascript를 발견할 수 있습니다.
javascript unpacker 사이트에서 unpack을 해보면 아래와 같은 코드를 얻을 수 있습니다.
해당 코드는 게임을 진행하기 위한 정보가 있으며, 물론 점수에 관한 내용도 있을 것입니다.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 | var _0x32bb=["\x6B\x69\x6C\x6C\x50\x6C\x61\x79\x65\x72","\x63\x68\x65\x63\x6B\x4C\x69\x66\x65","\x67\x65\x74\x53\x63\x6F\x72\x65","\x42\x69\x6E\x63\x53\x63\x6F\x72\x65","\x73\x68\x72\x69\x6E\x6B\x54\x75\x6E\x6E\x65\x6C","\x77\x69\x64\x74\x68\x54\x75\x6E\x6E\x65\x6C","\x6F\x62\x6A\x65\x63\x74","\x44\x6F\x20\x63\x68\x65\x61\x74\x69\x6E\x67\x2C\x20\x69\x66\x20\x79\x6F\x75\x20\x63\x61\x6E","\x77\x61\x72\x6E","\x6F\x66\x66\x73\x65\x74\x4C\x65\x66\x74","\x74\x75\x6E\x6E\x65\x6C","\x67\x65\x74\x45\x6C\x65\x6D\x65\x6E\x74\x42\x79\x49\x64","\x74\x6F\x70","","\x70\x78","\x63\x73\x73","\x64\x69\x73\x70\x6C\x61\x79","\x62\x6C\x6F\x63\x6B","\x65\x61\x63\x68","\x69\x6D\x67\x2E\x6C\x65\x66\x74\x5F\x77\x61\x6C\x6C","\x69\x6D\x67\x2E\x72\x69\x67\x68\x74\x5F\x77\x61\x6C\x6C","\x23\x68\x69\x67\x68\x5F\x73\x63\x6F\x72\x65\x73","\x72\x65\x6D\x6F\x76\x65","\x74\x61\x62\x6C\x65","\x6E\x6F\x6E\x65","\x64\x69\x76\x23\x73\x63\x6F\x72\x65\x5F\x74\x61\x62\x6C\x65","\x63\x6C\x69\x63\x6B","\x74\x65\x78\x74","\x73\x70\x61\x6E\x23\x73\x63\x6F\x72\x65","\x6C\x65\x66\x74","\x69\x6D\x67\x23\x73\x68\x69\x70","\x73\x6C\x6F\x77","\x66\x61\x64\x65\x49\x6E","\x62\x61\x63\x6B\x67\x72\x6F\x75\x6E\x64\x2D\x70\x6F\x73\x69\x74\x69\x6F\x6E","\x35\x30\x25\x20","\x64\x69\x76\x23\x74\x75\x6E\x6E\x65\x6C","\x72\x61\x6E\x64\x6F\x6D","\x66\x6C\x6F\x6F\x72","\x75\x70\x64\x61\x74\x65\x54\x75\x6E\x6E\x65\x6C\x28\x29","\x66\x61\x64\x65\x4F\x75\x74","\x50\x4F\x53\x54","\x68\x69\x67\x68\x2D\x73\x63\x6F\x72\x65\x73\x2E\x70\x68\x70","\x74\x6F\x6B\x65\x6E\x3D","\x26\x73\x63\x6F\x72\x65\x3D","\x61\x6A\x61\x78","\x68\x74\x6D\x6C","\x70\x23\x77\x65\x6C\x63\x6F\x6D\x65","\x75\x70\x64\x61\x74\x65\x54\x6F\x6B\x65\x6E\x28\x29","\x74\x68\x78\x2C\x20\x43\x68\x72\x69\x73\x74\x69\x61\x6E\x20\x4D\x6F\x6E\x74\x6F\x79\x61","\x6D\x6F\x75\x73\x65\x6F\x76\x65\x72","\x23\x63\x68\x72\x69\x73\x74\x69\x61\x6E","\x6D\x6F\x75\x73\x65\x6F\x75\x74","\x72\x65\x61\x64\x79","\x43\x68\x72\x69\x73\x74\x69\x61\x6E\x20\x4D\x6F\x6E\x74\x6F\x79\x61","\x70\x61\x67\x65\x58","\x6D\x6F\x75\x73\x65\x6D\x6F\x76\x65","\x74\x6F\x6B\x65\x6E\x2E\x70\x68\x70","\x67\x65\x74"]; function secureGame() { var _0x8618x2=this; var _0x8618x3=true; function _0x8618x4() { _0x8618x3=false; return true }; function _0x8618x5() { return _0x8618x3 }; this[_0x32bb[0]]=function() { _0x8618x4(); return true }; this[_0x32bb[1]]=function() { return _0x8618x5() }; var _0x8618x6=31337; function _0x8618x7() { return _0x8618x6 }; function _0x8618x8() { if(_0x8618x3) { _0x8618x6++ }; return true }; this[_0x32bb[2]]=function() { return _0x8618x7() }; this[_0x32bb[3]]=function() { _0x8618x8(); return true }; var _0x8618x9=320; function _0x8618xa() { _0x8618x9-=20; return true }; function _0x8618xb() { return _0x8618x9 }; this[_0x32bb[4]]=function() { _0x8618xa(); return true }; this[_0x32bb[5]]=function() { return _0x8618xb() } }; var bg_val=0; var rail_left=0; var rail_right=500; var ship_x=234; var pos_x=234; var c_s=0; var c_r=0; var c_w=0; var t_state=0; left_wall=new Array(20); right_wall=new Array(20); function initTunnel() { BTunnelGame=new secureGame(); if(_0x32bb[6]==typeof console) { console[_0x32bb[8]](_0x32bb[7]) }; rail_left=document[_0x32bb[11]](_0x32bb[10])[_0x32bb[9]]; rail_right+=rail_left; y=0; for(y=0; y<20; y++) { left_wall[y]=80; right_wall[y]=400 }; $(_0x32bb[19])[_0x32bb[18]](function(_0x8618x16) { y=_0x8618x16*25; $(this)[_0x32bb[15]](_0x32bb[12],_0x32bb[13]+y+_0x32bb[14]); $(this)[_0x32bb[15]](_0x32bb[16],_0x32bb[17]) } ); $(_0x32bb[20])[_0x32bb[18]](function(_0x8618x16) { y=_0x8618x16*25; $(this)[_0x32bb[15]](_0x32bb[12],_0x32bb[13]+y+_0x32bb[14]); $(this)[_0x32bb[15]](_0x32bb[16],_0x32bb[17]) } ); $(_0x32bb[25])[_0x32bb[26]](function() { $(_0x32bb[23])[_0x32bb[22]](_0x32bb[21]); $(_0x32bb[25])[_0x32bb[15]](_0x32bb[16],_0x32bb[24]); restartTunnel(); updateTunnel() } ) }; function restartTunnel() { BTunnelGame=new secureGame(); if(_0x32bb[6]==typeof console) { console[_0x32bb[8]](_0x32bb[7]) }; ship_x=234; c_s=0; c_r=0; c_w=0; $(_0x32bb[28])[_0x32bb[27]](_0x32bb[13]+0); $(_0x32bb[30])[_0x32bb[15]](_0x32bb[29],ship_x+_0x32bb[14]); y=0; for(y=0; y<20; y++) { left_wall[y]=80; right_wall[y]=400 }; $(_0x32bb[30])[_0x32bb[32]](_0x32bb[31]); $(_0x32bb[19])[_0x32bb[18]](function(_0x8618x16) { y=_0x8618x16*25; $(this)[_0x32bb[15]](_0x32bb[12],_0x32bb[13]+y+_0x32bb[14]); $(this)[_0x32bb[15]](_0x32bb[16],_0x32bb[17]) } ); $(_0x32bb[20])[_0x32bb[18]](function(_0x8618x16) { y=_0x8618x16*25; $(this)[_0x32bb[15]](_0x32bb[12],_0x32bb[13]+y+_0x32bb[14]); $(this)[_0x32bb[15]](_0x32bb[16],_0x32bb[17]) } ) }; function updateTunnel() { bg_val=bg_val+2; if(bg_val>20) { bg_val=0 }; $(_0x32bb[35])[_0x32bb[15]](_0x32bb[33],_0x32bb[34]+bg_val+_0x32bb[14]); if(ship_x+32<500) { if(ship_x+46<pos_x) { ship_x+=4 } else { if(ship_x+16<pos_x) { ship_x+=2 } } }; if(ship_x>0) { if(ship_x-14>pos_x) { ship_x-=4 } else { if(ship_x+16>pos_x) { ship_x-=2 } } }; $(_0x32bb[30])[_0x32bb[15]](_0x32bb[29],ship_x+_0x32bb[14]); c_r++; if(c_r>60) { c_r=0; t_state=Math[_0x32bb[37]](Math[_0x32bb[36]]()*2) }; if(left_wall[0]<10) { t_state=1 } else { if(right_wall[0]>470) { t_state=0 } }; y=0; for(y=20; y>0; y--) { left_wall[y]=left_wall[y-1]; right_wall[y]=right_wall[y-1] }; if(t_state==0) { left_wall[0]-=3 }; if(t_state==1) { left_wall[0]+=3 }; right_wall[0]=left_wall[0]+BTunnelGame[_0x32bb[5]](); $(_0x32bb[19])[_0x32bb[18]](function(_0x8618x16) { $(this)[_0x32bb[15]](_0x32bb[29],_0x32bb[13]+left_wall[_0x8618x16]+_0x32bb[14]) } ); $(_0x32bb[20])[_0x32bb[18]](function(_0x8618x16) { $(this)[_0x32bb[15]](_0x32bb[29],_0x32bb[13]+right_wall[_0x8618x16]+_0x32bb[14]) } ); if(BTunnelGame[_0x32bb[5]]()>=120) { c_w++; if(c_w>100) { c_w=0; BTunnelGame[_0x32bb[4]](); left_wall[0]+=10 } }; c_s++; if(c_s>20) { c_s=0; BTunnelGame.BincScore(); $(_0x32bb[28])[_0x32bb[27]](_0x32bb[13]+BTunnelGame[_0x32bb[2]]()) }; if(ship_x<=left_wall[18]+20||ship_x+32>=right_wall[18]) { BTunnelGame[_0x32bb[0]]() }; if(BTunnelGame[_0x32bb[1]]()) { setTimeout(_0x32bb[38],10) } else { $(_0x32bb[30])[_0x32bb[39]](_0x32bb[31]); $(_0x32bb[19])[_0x32bb[15]](_0x32bb[16],_0x32bb[24]); $(_0x32bb[20])[_0x32bb[15]](_0x32bb[16],_0x32bb[24]); $[_0x32bb[44]]( { type:_0x32bb[40],url:_0x32bb[41],data:_0x32bb[42]+token+_0x32bb[43]+BTunnelGame[_0x32bb[2]](),success:function(_0x8618x19) { showHighScores(_0x8618x19) } } ) } }; function scoreUpdate() { return }; function showHighScores(_0x8618x19) { $(_0x32bb[25])[_0x32bb[45]](_0x8618x19); $(_0x32bb[25])[_0x32bb[15]](_0x32bb[16],_0x32bb[17]) }; $(document)[_0x32bb[52]](function() { $(_0x32bb[46])[_0x32bb[15]](_0x32bb[16],_0x32bb[17]); updateToken(); setInterval(_0x32bb[47],10000); $(_0x32bb[46])[_0x32bb[26]](function() { $(_0x32bb[46])[_0x32bb[15]](_0x32bb[16],_0x32bb[24]); initTunnel(); updateTunnel() } ); $(_0x32bb[50])[_0x32bb[49]](function() { $(this)[_0x32bb[45]](_0x32bb[48]) } ); $(_0x32bb[50])[_0x32bb[51]](function() { $(this)[_0x32bb[45]](temp) } ) } ); var temp=_0x32bb[53]; $(document)[_0x32bb[55]](function(_0x8618x1d) { pos_x=_0x8618x1d[_0x32bb[54]]-rail_left } ); var token=_0x32bb[13]; function updateToken() { $[_0x32bb[57]](_0x32bb[56],function(_0x8618x20) { token=_0x8618x20 } ) }; | cs |
그중 변수를 선언하는 var _0x32bb 를 먼저 확인 해봅니다.
모두 hex코드로 변환되어 있으니 python을 이용하면 간단하게 확인할 수 있습니다.
유심히 보면 %score= 라는 부분이 신경 쓰입니다.
_0x32bb[43]이 해당 부분이고 소스 코드에서 찾아보면 아래 부분에 있습니다.
_0x32bb[2] 부분이 score라는 것을 알 수 있고 찾아가 봅니다.
1 2 3 4 5 6 7 | $[_0x32bb[44]]( { type:_0x32bb[40],url:_0x32bb[41],data:_0x32bb[42]+token+_0x32bb[43]+BTunnelGame[_0x32bb[2]](),success:function(_0x8618x19) { showHighScores(_0x8618x19) } }) | cs |
_0x32bb[2]은 _0x8618x7() 함수의 값을 가져오고, _0x8618x7() 함수는 _0x8618x6의 값을 return 합니다.
해당 값이 0으로 설정이 되어서 게임을 시작할 때 0점으로 시작하게 됩니다.
해당 값을 31337로 설정해 두고 console에 javascript를 실행하면 게임이 시작할 때 31337점으로 시작해 게임을 클리어 할 수 있습니다.
1 2 3 4 5 6 7 8 9 10 11 | var _0x8618x6=0; function _0x8618x7() { return _0x8618x6 }; this[_0x32bb[2]]=function() { return _0x8618x7() }; | cs |
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