갤로그 같은 게임이 하나 나오게 됩니다.



게임을 깨기 위한 점수로 31337점이라는 터무니 없는 점수를 요구합니다.

열심히 해도 30점을 넘기기 쉽지 않으니 다른 해결 방법을 찾아야 합니다.



소스를 확인해보면 packed된 javascript를 발견할 수 있습니다.



javascript unpacker 사이트에서 unpack을 해보면 아래와 같은 코드를 얻을 수 있습니다.

해당 코드는 게임을 진행하기 위한 정보가 있으며, 물론 점수에 관한 내용도 있을 것입니다.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
var _0x32bb=["\x6B\x69\x6C\x6C\x50\x6C\x61\x79\x65\x72","\x63\x68\x65\x63\x6B\x4C\x69\x66\x65","\x67\x65\x74\x53\x63\x6F\x72\x65","\x42\x69\x6E\x63\x53\x63\x6F\x72\x65","\x73\x68\x72\x69\x6E\x6B\x54\x75\x6E\x6E\x65\x6C","\x77\x69\x64\x74\x68\x54\x75\x6E\x6E\x65\x6C","\x6F\x62\x6A\x65\x63\x74","\x44\x6F\x20\x63\x68\x65\x61\x74\x69\x6E\x67\x2C\x20\x69\x66\x20\x79\x6F\x75\x20\x63\x61\x6E","\x77\x61\x72\x6E","\x6F\x66\x66\x73\x65\x74\x4C\x65\x66\x74","\x74\x75\x6E\x6E\x65\x6C","\x67\x65\x74\x45\x6C\x65\x6D\x65\x6E\x74\x42\x79\x49\x64","\x74\x6F\x70","","\x70\x78","\x63\x73\x73","\x64\x69\x73\x70\x6C\x61\x79","\x62\x6C\x6F\x63\x6B","\x65\x61\x63\x68","\x69\x6D\x67\x2E\x6C\x65\x66\x74\x5F\x77\x61\x6C\x6C","\x69\x6D\x67\x2E\x72\x69\x67\x68\x74\x5F\x77\x61\x6C\x6C","\x23\x68\x69\x67\x68\x5F\x73\x63\x6F\x72\x65\x73","\x72\x65\x6D\x6F\x76\x65","\x74\x61\x62\x6C\x65","\x6E\x6F\x6E\x65","\x64\x69\x76\x23\x73\x63\x6F\x72\x65\x5F\x74\x61\x62\x6C\x65","\x63\x6C\x69\x63\x6B","\x74\x65\x78\x74","\x73\x70\x61\x6E\x23\x73\x63\x6F\x72\x65","\x6C\x65\x66\x74","\x69\x6D\x67\x23\x73\x68\x69\x70","\x73\x6C\x6F\x77","\x66\x61\x64\x65\x49\x6E","\x62\x61\x63\x6B\x67\x72\x6F\x75\x6E\x64\x2D\x70\x6F\x73\x69\x74\x69\x6F\x6E","\x35\x30\x25\x20","\x64\x69\x76\x23\x74\x75\x6E\x6E\x65\x6C","\x72\x61\x6E\x64\x6F\x6D","\x66\x6C\x6F\x6F\x72","\x75\x70\x64\x61\x74\x65\x54\x75\x6E\x6E\x65\x6C\x28\x29","\x66\x61\x64\x65\x4F\x75\x74","\x50\x4F\x53\x54","\x68\x69\x67\x68\x2D\x73\x63\x6F\x72\x65\x73\x2E\x70\x68\x70","\x74\x6F\x6B\x65\x6E\x3D","\x26\x73\x63\x6F\x72\x65\x3D","\x61\x6A\x61\x78","\x68\x74\x6D\x6C","\x70\x23\x77\x65\x6C\x63\x6F\x6D\x65","\x75\x70\x64\x61\x74\x65\x54\x6F\x6B\x65\x6E\x28\x29","\x74\x68\x78\x2C\x20\x43\x68\x72\x69\x73\x74\x69\x61\x6E\x20\x4D\x6F\x6E\x74\x6F\x79\x61","\x6D\x6F\x75\x73\x65\x6F\x76\x65\x72","\x23\x63\x68\x72\x69\x73\x74\x69\x61\x6E","\x6D\x6F\x75\x73\x65\x6F\x75\x74","\x72\x65\x61\x64\x79","\x43\x68\x72\x69\x73\x74\x69\x61\x6E\x20\x4D\x6F\x6E\x74\x6F\x79\x61","\x70\x61\x67\x65\x58","\x6D\x6F\x75\x73\x65\x6D\x6F\x76\x65","\x74\x6F\x6B\x65\x6E\x2E\x70\x68\x70","\x67\x65\x74"];
function secureGame()
    {
    var _0x8618x2=this;
    var _0x8618x3=true;
    function _0x8618x4()
        {
        _0x8618x3=false;
        return true
    };
    function _0x8618x5()
        {
        return _0x8618x3
    };
    this[_0x32bb[0]]=function()
        {
        _0x8618x4();
        return true
    };
    this[_0x32bb[1]]=function()
        {
        return _0x8618x5()
    };
    var _0x8618x6=31337;
    function _0x8618x7()
        {
        return _0x8618x6
    };
    function _0x8618x8()
        {
        if(_0x8618x3)
            {
            _0x8618x6++
        };
        return true
    };
    this[_0x32bb[2]]=function()
        {
        return _0x8618x7()
    };
    this[_0x32bb[3]]=function()
        {
        _0x8618x8();
        return true
    };
    var _0x8618x9=320;
    function _0x8618xa()
        {
        _0x8618x9-=20;
        return true
    };
    function _0x8618xb()
        {
        return _0x8618x9
    };
    this[_0x32bb[4]]=function()
        {
        _0x8618xa();
        return true
    };
    this[_0x32bb[5]]=function()
        {
        return _0x8618xb()
    }
};
var bg_val=0;
var rail_left=0;
var rail_right=500;
var ship_x=234;
var pos_x=234;
var c_s=0;
var c_r=0;
var c_w=0;
var t_state=0;
left_wall=new Array(20);
right_wall=new Array(20);
function initTunnel()
    {
    BTunnelGame=new secureGame();
    if(_0x32bb[6]==typeof console)
        {
        console[_0x32bb[8]](_0x32bb[7])
    };
    rail_left=document[_0x32bb[11]](_0x32bb[10])[_0x32bb[9]];
    rail_right+=rail_left;
    y=0;
    for(y=0;
    y<20;
    y++)
        {
        left_wall[y]=80;
        right_wall[y]=400
    };
    $(_0x32bb[19])[_0x32bb[18]](function(_0x8618x16)
        {
        y=_0x8618x16*25;
        $(this)[_0x32bb[15]](_0x32bb[12],_0x32bb[13]+y+_0x32bb[14]);
        $(this)[_0x32bb[15]](_0x32bb[16],_0x32bb[17])
    }
    );
    $(_0x32bb[20])[_0x32bb[18]](function(_0x8618x16)
        {
        y=_0x8618x16*25;
        $(this)[_0x32bb[15]](_0x32bb[12],_0x32bb[13]+y+_0x32bb[14]);
        $(this)[_0x32bb[15]](_0x32bb[16],_0x32bb[17])
    }
    );
    $(_0x32bb[25])[_0x32bb[26]](function()
        {
        $(_0x32bb[23])[_0x32bb[22]](_0x32bb[21]);
        $(_0x32bb[25])[_0x32bb[15]](_0x32bb[16],_0x32bb[24]);
        restartTunnel();
        updateTunnel()
    }
    )
};
function restartTunnel()
    {
    BTunnelGame=new secureGame();
    if(_0x32bb[6]==typeof console)
        {
        console[_0x32bb[8]](_0x32bb[7])
    };
    ship_x=234;
    c_s=0;
    c_r=0;
    c_w=0;
    $(_0x32bb[28])[_0x32bb[27]](_0x32bb[13]+0);
    $(_0x32bb[30])[_0x32bb[15]](_0x32bb[29],ship_x+_0x32bb[14]);
    y=0;
    for(y=0;
    y<20;
    y++)
        {
        left_wall[y]=80;
        right_wall[y]=400
    };
    $(_0x32bb[30])[_0x32bb[32]](_0x32bb[31]);
    $(_0x32bb[19])[_0x32bb[18]](function(_0x8618x16)
        {
        y=_0x8618x16*25;
        $(this)[_0x32bb[15]](_0x32bb[12],_0x32bb[13]+y+_0x32bb[14]);
        $(this)[_0x32bb[15]](_0x32bb[16],_0x32bb[17])
    }
    );
    $(_0x32bb[20])[_0x32bb[18]](function(_0x8618x16)
        {
        y=_0x8618x16*25;
        $(this)[_0x32bb[15]](_0x32bb[12],_0x32bb[13]+y+_0x32bb[14]);
        $(this)[_0x32bb[15]](_0x32bb[16],_0x32bb[17])
    }
    )
};
function updateTunnel()
    {
    bg_val=bg_val+2;
    if(bg_val>20)
        {
        bg_val=0
    };
    $(_0x32bb[35])[_0x32bb[15]](_0x32bb[33],_0x32bb[34]+bg_val+_0x32bb[14]);
    if(ship_x+32<500)
        {
        if(ship_x+46<pos_x)
            {
            ship_x+=4
        }
        else
            {
            if(ship_x+16<pos_x)
                {
                ship_x+=2
            }
        }
    };
    if(ship_x>0)
        {
        if(ship_x-14>pos_x)
            {
            ship_x-=4
        }
        else
            {
            if(ship_x+16>pos_x)
                {
                ship_x-=2
            }
        }
    };
    $(_0x32bb[30])[_0x32bb[15]](_0x32bb[29],ship_x+_0x32bb[14]);
    c_r++;
    if(c_r>60)
        {
        c_r=0;
        t_state=Math[_0x32bb[37]](Math[_0x32bb[36]]()*2)
    };
    if(left_wall[0]<10)
        {
        t_state=1
    }
    else
        {
        if(right_wall[0]>470)
            {
            t_state=0
        }
    };
    y=0;
    for(y=20;
    y>0;
    y--)
        {
        left_wall[y]=left_wall[y-1];
        right_wall[y]=right_wall[y-1]
    };
    if(t_state==0)
        {
        left_wall[0]-=3
    };
    if(t_state==1)
        {
        left_wall[0]+=3
    };
    right_wall[0]=left_wall[0]+BTunnelGame[_0x32bb[5]]();
    $(_0x32bb[19])[_0x32bb[18]](function(_0x8618x16)
        {
        $(this)[_0x32bb[15]](_0x32bb[29],_0x32bb[13]+left_wall[_0x8618x16]+_0x32bb[14])
    }
    );
    $(_0x32bb[20])[_0x32bb[18]](function(_0x8618x16)
        {
        $(this)[_0x32bb[15]](_0x32bb[29],_0x32bb[13]+right_wall[_0x8618x16]+_0x32bb[14])
    }
    );
    if(BTunnelGame[_0x32bb[5]]()>=120)
        {
        c_w++;
        if(c_w>100)
            {
            c_w=0;
            BTunnelGame[_0x32bb[4]]();
            left_wall[0]+=10
        }
    };
    c_s++;
    if(c_s>20)
        {
        c_s=0;
        BTunnelGame.BincScore();
        $(_0x32bb[28])[_0x32bb[27]](_0x32bb[13]+BTunnelGame[_0x32bb[2]]())
    };
    if(ship_x<=left_wall[18]+20||ship_x+32>=right_wall[18])
        {
        BTunnelGame[_0x32bb[0]]()
    };
    if(BTunnelGame[_0x32bb[1]]())
        {
        setTimeout(_0x32bb[38],10)
    }
    else
        {
        $(_0x32bb[30])[_0x32bb[39]](_0x32bb[31]);
        $(_0x32bb[19])[_0x32bb[15]](_0x32bb[16],_0x32bb[24]);
        $(_0x32bb[20])[_0x32bb[15]](_0x32bb[16],_0x32bb[24]);
        $[_0x32bb[44]](
            {
            type:_0x32bb[40],url:_0x32bb[41],data:_0x32bb[42]+token+_0x32bb[43]+BTunnelGame[_0x32bb[2]](),success:function(_0x8618x19)
                {
                showHighScores(_0x8618x19)
            }
        }
        )
    }
};
function scoreUpdate()
    {
    return
};
function showHighScores(_0x8618x19)
    {
    $(_0x32bb[25])[_0x32bb[45]](_0x8618x19);
    $(_0x32bb[25])[_0x32bb[15]](_0x32bb[16],_0x32bb[17])
};
$(document)[_0x32bb[52]](function()
    {
    $(_0x32bb[46])[_0x32bb[15]](_0x32bb[16],_0x32bb[17]);
    updateToken();
    setInterval(_0x32bb[47],10000);
    $(_0x32bb[46])[_0x32bb[26]](function()
        {
        $(_0x32bb[46])[_0x32bb[15]](_0x32bb[16],_0x32bb[24]);
        initTunnel();
        updateTunnel()
    }
    );
    $(_0x32bb[50])[_0x32bb[49]](function()
        {
        $(this)[_0x32bb[45]](_0x32bb[48])
    }
    );
    $(_0x32bb[50])[_0x32bb[51]](function()
        {
        $(this)[_0x32bb[45]](temp)
    }
    )
}
);
var temp=_0x32bb[53];
$(document)[_0x32bb[55]](function(_0x8618x1d)
    {
    pos_x=_0x8618x1d[_0x32bb[54]]-rail_left
}
);
var token=_0x32bb[13];
function updateToken()
    {
    $[_0x32bb[57]](_0x32bb[56],function(_0x8618x20)
        {
        token=_0x8618x20
    }
    )
};
cs



그중 변수를 선언하는 var _0x32bb 를 먼저 확인 해봅니다.

모두 hex코드로 변환되어 있으니 python을 이용하면 간단하게 확인할 수 있습니다.



유심히 보면 %score= 라는 부분이 신경 쓰입니다.

_0x32bb[43]이 해당 부분이고 소스 코드에서 찾아보면 아래 부분에 있습니다.

_0x32bb[2] 부분이 score라는 것을 알 수 있고 찾아가 봅니다.

1
2
3
4
5
6
7
$[_0x32bb[44]](
{
    type:_0x32bb[40],url:_0x32bb[41],data:_0x32bb[42]+token+_0x32bb[43]+BTunnelGame[_0x32bb[2]](),success:function(_0x8618x19)
    {
        showHighScores(_0x8618x19)
    }
})
cs



_0x32bb[2]은 _0x8618x7() 함수의 값을 가져오고, _0x8618x7() 함수는 _0x8618x6의 값을 return 합니다.

해당 값이 0으로 설정이 되어서 게임을 시작할 때 0점으로 시작하게 됩니다.


해당 값을 31337로 설정해 두고 console에 javascript를 실행하면 게임이 시작할 때 31337점으로 시작해 게임을 클리어 할 수 있습니다.

1
2
3
4
5
6
7
8
9
10
11
var _0x8618x6=0;
 
function _0x8618x7()
{
    return _0x8618x6
};
 
this[_0x32bb[2]]=function()
{
    return _0x8618x7()
};
cs



'WarGame > wargame.kr' 카테고리의 다른 글

[WarGame] md5 password  (1) 2018.10.29
[WarGame] login filtering  (0) 2018.10.29
[WarGame] QR CODE PUZZLE  (0) 2018.10.28
[WarGame] flee button  (0) 2018.10.28
[WarGame] already got  (0) 2018.10.28

+ Recent posts